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As if made for r/HitBoxPorn, each individual voxel is its own tiny hitbox, and weapons destroy characters in the game with voxel-perfect accuracy (feeling quite r/oddlysatisfying). It’s been a 5-year-long development journey to get here, and the reception has totally overwhelmed our tiny indie team!Ĭlone Drone in the Danger Zone’s development started when Erik had a vision of slicing a gigantic spider down leg-by-leg, and in implementing it discovered the satisfying science of laser sword voxel destruction. With your mind downloaded into a robot gladiator, you must survive the sinister trials of the arena.Įarlier this week we released Clone Drone in the Danger Zone on Nintendo Switch. With your human mind downloaded into a robot gladiator, you must survive the sinister trials of the arena and join the human resistance against the evil robot empire.EDIT (9pm EST): Whew, so many fun questions, think we got to them all! Thanks everyone for joining, believe we got to most of the questions! And wow-that was a lot of fun for us!įor those of you who want to follow our game/studio's updates:Īnd you can get the game (or try the Demo!) on Nintendo Switch!Ĭlone Drone in the Danger Zone is a robot voxel slice-em-up where any part of your body can be sliced off. Location: Remote, available during Pacific Time (at least a 3 hour overlap)Ĭlone Drone in the Danger Zone is a robot voxel slice-em-up where any part of your body can be sliced off, which plays out across a variety of singleplayer, online multiplayer and online co-op modes.Salary range: 75,000 USD - 125,000 USD based on experience.learning new things and making games! - our team loves prototyping and learning new things, and we regularly hold week-long game jams where team members can work on anything they’d like, whether it’s making a game to put on itch.io or learning a new skill.reflection and growth - we regularly hold retrospectives to reflect on what’s gone well and where we can improve, and celebrate team members’ wins.long-term happiness - we don't crunch, and we do our best to create an environment that values your long-term happiness over surprise deadlines.openness and rapid iteration - we’re often livestreaming our development, sharing clips of progress on our TikTok, and providing Early Access builds to our community for visibility and feedback.We are a small core team of 5 (2 full-time) and as a studio we value: Pacific Timezone to enable synchronous design collaboration. Candidates should be able to accommodate at least a three-hour daily overlap with the U.S. Communicate around progress and timelines in a thoughtful way that lets us adjust scope and deadlines rather than work hours. Coordinate with other team members about your work, updating the status of your tasks.Working with 3D artists to integrate beautiful new art into the game.Working with netcode on new online multiplayer features.Extending the game’s powerful level editor. Profiling the game’s performance and improving it where needed.Working within an existing codebase, striking a good balance between following the established design patterns and improving the architecture in positive new directions.Iterating on features based on feedback from the project’s Game Designer.Taking the lead on implementing new gameplay features.Someone who is excited to work on Clone Drone in the Danger Zone and future projects!.Ability to work in a self-directed way, breaking down high level tasks into a concrete action plan, owning the delivery of features from start to finish.A passion for writing code that is simple, powerful, clean and easy to work with. Knowledge of software design patterns and data structures.A few years of professional experience as an engineer in games.Doborog Games is looking for an experienced Gameplay Engineer to join our team and work on our robot-laser-sword fighting hit, Clone Drone in the Danger Zone!
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